![]() The large majority of that playable area is the Bronze Desert with the foothills and coast surrounding it but down south travelers can descend into twilight made manifest as they reach the benighted Land of Shadows. And while you could theoretically pass over the Rivers Lethe and Umbra, each of these respective crossings are blocked for different reasons these you will have to discover yourself.Īnd so you would have roughly the area below, which is more than a third but less than half of the original playable area of Vagrus’s open-world campaign. Moreover, beyond the forest and the mountain range called Voldano’s Shield lies the Plains of Agony – an ineffable, corrupted, nightmarish wasteland that none have returned from since its formation following the Calamity. Then there’s the Dead Forest, an accursed place where simply getting too close to the ailing trees can kill you, but nobody risks going in too deep. The lands beyond are either uninhabited or under martial law, so no free commerce is allowed anyway. The reason for not being able to travel past the Brown Mountains to the north is that the only traversable pass, the Pass of Glory, is kept open only for Imperial legions that are traveling to the frontlines past the continent and back. Of these, some might deserve a short explanation, though we would not want to give away too much too early. Voldano’s Shield, the Dead Forest, and the River Umbra in the south and southeast.The Brown Mountains in the west and northwest. ![]() The playable area of the expansion has the following borders: The first of these – the one you’re reading – is about the region itself and its boundaries, with some lore tidbits sprinkled in. With the announcement of Vagrus’s first expansion behind us, we thought that it’d be a good idea to create a short series of devlogs about certain frequently appearing topics regarding Sunfire and Moonshadow.
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